“Smart” Vapes

Smart vapes are like smart phones and vaping devices combined into one.

What’s the Concern?

  • Clinicians are concerned the combination of these two highly addictive activities could addict another generation of people to nicotine and exacerbate screen time.
  • Some vaping devices have digital displays that can include animations that illuminate when puffing, offer built-in games, and reward systems for vaping more—such as points and rankings, touchscreens, photo wallpapers, and Bluetooth connectivity.
  • Some devices include flavors like “Merry Berry,” “Strawberry Banana” and “Sky Walker” that are attractive to children.
  • These devices are not authorized for sale by the FDA.
  • According to the CDC Foundation’s TEEN+ Data Snapshot (February-June 2025), more than one-third (37.3%) of youth and young adults who vape report using a “smart” vape in the past 30 days. This includes:
    • 42.9% of youth (ages 13-17)
    • 36.3% of young adults (ages 18-27)
  • Youth and young adults report a variety of “smart” features available on their vapes. Indicators for device settings were the most commonly reported features (69.7% of youth and 68.8% of young adults). About one-in-four (26.4%) youth and one-in-eight (13.5%) young adults reported the “smart” vapes they used included games.
  • The two most commonly used vape brands with “smart” features reported among youth and young adults who use “smart” vapes are Geek Bar and Raz.
This photo features a vaping device with a video screen built into it to play video games and track vaping
Source: PrimeSupplyDistro.com

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What can clinicians do?

A doctor speaks with a teen about "smart" vapes

  • Ask all patients about tobacco use, including smart vapes.
  • Educate patients about the risks of vaping.
  • Provide age-appropriate prevention messages.
  • Offer support to help patients quit vaping.
  • Consider prescribing varenicline. Evidence shows it may help.
  • Refer patients to the Live Vape Free Program.